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- #HOW TO INSTALL DIVIDE ET IMPERA MOD MOD#
- #HOW TO INSTALL DIVIDE ET IMPERA MOD PATCH#
- #HOW TO INSTALL DIVIDE ET IMPERA MOD MODS#
Added 2 arverni units missing from special capital recruitment Changed elite Mauryan mace unit to tier 1 pop Added siege weapon equipment bonuses to civilized Syracuse main city line Fixed various ancillaries not triggering properly for Egypt. Fixed Kartli chapter 1 mission requirement having wrong unit Changed Yuezhi lighter cav unit to pop class 2 and moved both Yuezhi cavalry units to same building type. Fixed missing name for thracian tier 4 medicus building Fixed starting unit size of Ptolemaic archers (new campaign only) Changed incorrect starting unit for Parthava (new campaign only) Lowered regional tax bonuses for some Latium regions Lowered knockback from archers and slingers Pikes and hoplites are weaker vs rear cavalry charges Nomadic factions no longer suffer attrition when losing their last settlement. Changed Saka faction trait to armor bonus instead of accuracy due to accuracy not having much effect in game. Added some updated unit cards from Jake Fixed some general stat effects not working at some higher levels Changed Mauryan reforms to require battles with any Greek factions rather than just Baktria Our workaround for now is to use a walled settlement map. The battle map for Crete in the Grand campaign and IA campaign is bugged. Sometimes the growth bar will go over the top of the population number in the region window. A pop up advice message will inform you of the amount.
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Fleets reduce public order when in ports but that is not displayed on the calculated UI number. If you enter Patrol Region stance directly outside a city, you can enter the city in the stance. Sometimes a building's effects and descriptions will appear as a large blank box, due to resolution restrictions. This is a UI limitation in the base game. Some region effect bundle icons will disappear when there are too many region effects. If none of that works, try deleting the Rome2.exe file found in the Rome 2 directory and reverifying your game cache in Steam.
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#HOW TO INSTALL DIVIDE ET IMPERA MOD PATCH#
Make sure you have patch 17 not 16 beta for the game itself.ĥ. Reverify the game in steam to check local file integrity.Ĥ.
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#HOW TO INSTALL DIVIDE ET IMPERA MOD MODS#
Most other mods are not compatible with DeI so deactivate/remove them.
#HOW TO INSTALL DIVIDE ET IMPERA MOD MOD#
Various mods can be active even without activating them in mod manager.Ģ. Clean out your data folder found in the Rome 2 install folder for Steam. If you are experiencing crashes then the following should help:ġ. Massive props to Celticus, Hloeric, noniac, Benjin, the Divide et Impera and True Legions teams (and of course the legenday Kaziel) for breathing new life into Rome 2 and I’m really looking forward to seeing what they create next.Please see our patch notes here, they are longer than normal! I’m always open to suggestions and this is an on-going process.Įverything in this pack (with the exception of a few quick texture edits I’ve made) are the work of their incredibly talented creators. I’ve looked to depictions of Roman soldiers from a variety of different sources in order to present, what I believe, is a fairly authentic recreation of how each unit would look in terms of armour variety. So far, most of the Marian and Empire legionaries have been reworked, with roughly half of the infantry Auxilia too. This a WIP project which seeks to more or less replace all of the helmet and armour assets for DeI’s Romans. What happens when you combine the best mod for Rome 2 with the best models and textures from Roman Models Extravaganza?